Delving Into Legacy Interactive's Criminal Minds
6:00 AM | Cord Kruse | Comment on this story
About.com has posted a new interview with Legacy Interactive's Ryan Modjeski about the upcoming Criminal Minds game. Based on the themes and characters in the popular television crime drama, the casual game will feature brand new cases and hidden object gameplay.
Criminal Minds is all about criminal profiling: getting into the heads of dangerous people, to figure out who they are and what they're thinking. How will this aspect of the show translate into the game? What type of game will it actually be?Visit the page below to read the full interview
About.com: Criminal Minds Q&A
Ryan Modjeski - It has definitely been a challenge to make a game about something so conceptual as "profiling." It's not like the CSI:NY game that we developed previously where we were able to make compelling gameplay from finding evidence at a crime scene and taking it back to the lab. Showing the player how we are getting into a criminal's mind is a tricky thing. Since we still needed to keep the game in the framework of a light adventure game, we decided to add puzzle-based minigames at key points that represent "getting into the head" of an UNSUB (unknown subject), whether it be their profile or a face-to-face conversation.
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