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Rune Art Interview 6:00 AM | Andy Largent | Comment on this story
GameSpy has posted an interview with HumanHead's Ted Halsted, discussing his work on the texture and level design in the popular 3rd-person Viking slasher Rune. The game has won much praise for its exceptional models, levels and ambiance, and Halsted was a large part of this ambitious vision. In the Q&A he talks about his personal style and inspirations, as well as his experiences working on Rune and with the gaming industry in general. In the following excerpt, he discusses the balancing act between artwork and gameplay: GameSpy: Where do you see art in games heading in the next five years? Is there anything you'd like to see happen?
Ted Halsted: I see larger and larger teams becoming necessary to meet gamers' expectations for visual aesthetics. I'd like to see greater rewards for developers who focus less on eye candy and more on the gaming experience...but we know that the two do seem to go hand-in-hand in gamer's minds and on the retail shelves. The drawback of this formula is that gameplay can actually suffer from the increasing demand for visual content in today's games. Smaller teams suffer from this resource drain.
Check out the rest of the interview for much more from Halsted. Be sure to read through our review of Rune if you're looking for more information on the game itself.
IMG Review of Rune
GameSpy Interview with Ted Halsted
Gathering of Developers (add to watch list)
Human Head Studios (add to watch list)
Westlake Interactive (add to watch list)
Rune (add to watch list)
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