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Friday, June 30, 2000
Unreal Fortress Interview
11:21 AM | Toby Allen | Comment on this story

The team behind the Unreal Fortress mod for Unreal Tournament came out of their cave to answer several questions in their latest interview with FragZone. A variety of question were asked, comparing the similarities and differences between the original QuakeWorld Team Fortress and this new Unreal Tourney Fortress.

FragZone: Ever since QuakeTF, all the fortress mods have been based on the same classes, even though they have different names. The TFC sniper has the same abilities as the Q3F marksman and so on. Do you plan changing this by creating a whole new class?

UnF Team: Our classes are certainly similar to those in QWTF, but there are numerous differences, both in some of the basic roles and in all the new weapons and equipment they get. Even so, we have been kicking around the idea of adding in a new class or two at a later date, and there are certainly a lot of fans who have been asking for that. The main thing will have to be balance: all classes have to perfectly complement and counterbalance each other for the fortress concept to work, so we will have to consider new classes very carefully.

According to this interview, Unreal Fortress is about 70% completed. They might released a public beta soon, before completing this update of a classic mod.

FragZone Talks To Unreal Fortress Team
Unreal Tourney Fortress

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