Glenda Adams Discusses Mac and iOS Gaming
6:00 AM | Cord Kruse | Comment on this story
Aspyr Media's Game Agent NonBlog has posted a new interview with Glenda Adams, former Director of Development at Aspyr and owner of Maverick Software. The brief Q&A covers Apple's evolving relationship with gaming, trends in 2010, and Adams' favorite Mac port.
GA: What’s one game you ported to the Mac that you’ll always remember fondly… and why?Read more at the link below.
Game Agent NonBlog: Glenda Adams Interview
Glenda: Ooh, so many games over the years, that’s a hard question. I think probably Tomb Raider 2. That was the first Tomb Raider game [Aspyr] ported to the Mac. It was a game that when I first saw it, I thought “this has GOT to come to the Mac”. The character animation was so amazing, it had one of the first kick butt female lead characters, and it was just a perfectly executed game. At the time, no one thought it would ever come to the Mac. To actually get to work on it was like winning the lottery. TR2 also had one of my favorite easter eggs I added to game. Early in the story, a cut-scene showed Lara opening a laptop to get a message about her quest. I added an Apple logo to the back of the laptop, turning it into a PowerBook (after running quite a gauntlet with Apple legal to get an OK, or at least a “we most likely won’t sue you”).
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