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Friday, October 15, 2010
 

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Two Worlds II Hands-On Preview
6:00 AM | Cord Kruse | Comment on this story

Two Worlds Vault has posted the translation of a new hands-on preview of Two Worlds II from Polish gaming site GameCorner.pl. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

Combat is real-time and very input-intensive. Aside from performing special attacks, constant movement and aiming your character's swings is key. Enemies' AI seems higher for humanoid enemies: they can use active blocking and block breaker moves, while only very rarely do ripostes themselves. Non-humanoid enemies are much more "dumb" in that they only move back and forward, run away or charge the hero from the distance. Speed and range of weapons is of crucial importance: Slawek notes that sometimes he was able to get in close to the polearm-wielding enemies and just bash their heads in with a close-range axe so fast they were unable to mount defences or perform their attacks. The bow&arrow fighting was even more fun: with automated aim and manual sniper modes, several types of arrows (stunning, freezing, etc..), possibility to enhance bow by shortening draw time and increasing the draw strength archery was fun. The "dead-eye"-like mode where several enemies could be multi-hit at once was a life-saver, but Slawek noted that pure archers will have trouble fighting, since one arrow, maybe two is all you could pull off before the enemy closed in on you. He wasn't able to find all of the magic cards he wanted so he didn't really get the chance to test magics that much, but there's a definite need to use magics against some of the enemies- since they are usually resistant to some types of damage more than to others. This also confirms that there's several types of damage and resistance to it. Slawek advises to always carry a sword (slashing damage) and a blunt (crushing damage) in order to be prepared for most enemies, and have a spell or two on the ready for some immune mobs. [7 types of damage are available in TWII: physical - piercing (reserved for arrows only), slashing and bludgeoning, elemental - cold, fire and lightning, and (not mentioned, but shown before) spirit and poison.- Two Worlds Vault]
Read more at the link below.

Two Worlds II Vault: Preview Translation
Two Worlds II
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