Building Battle.net 2.0
6:00 AM | Cord Kruse | Comment on this story
Gamasutra recently posted a new article about Battle.net 2.0, Blizzard Entertainment's recently revamped matchmaking and social networking service for StarCraft II, World of Warcraft, and future game titles. Blizzard's Greg Canessa and Matthew Verslyus, in a discussion at the GDC Online conference, discussed the difficulties encountered when crafting the new Battle.net.
The new Battle.net didn't only have to integrate with StarCraft II, but also with the pre-existing World of Warcraft. The Battle.net team had to listen closely the that huge fanbase, try out social features, and try to developer deep integration without disrupting the MMO's audience or the game itself.Read the full article at the site below.
Gamasutra: Battle.net 2.0
"Integrating with a community of 12 million users and not screwing it up is a huge challenge," said Canessa. "…Integrating a game service and an MMO is just challenging from a technical and compatibility standpoint across the board."
Battle.net technical director Matthew Verslyus added, "This is easily the most complicated launch I've been a part of at Blizzard."
Since its inception, Blizzard's Battle.net team has expanded from one person to about 50 people. Blizzard will be expanding its team substantially in the coming years. As part of what Canessa called a 10-year roadmap for Battle.net, Blizzard plans to create a "living game service," tightly integrate the network with each Blizzard game and development team, and "build and scale a Battle.net team to pull it off."
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