Jay Wilson Discusses Diablo III Development
6:00 AM | Cord Kruse | Comment on this story
Eurogamer recently posted the results of an interview with Blizzard Entertainment's Jay Wilson about Diablo III, the upcoming continuation of its action RPG franchise. The developer discussed a vareity of topics related to the game including the Artisan crafting system, control complexity, and the tone of the storyline. Diablo III will return the players to the world of Sanctuary, once again under threat from demonic powers.
Eurogamer: Can you give us an idea of the tone we can expect in the story, relative to the previous games?Read the full article at the link below.
Eurogamer: Diablo III Interview
Jay Wilson: Well, one of the things that we talked a lot about when we started the project was... Look at the tone of Diablo II's summaries of their story. There's a lot of talk about destroying evil for all time, take out Diablo and then evil's dead forever. I felt like that was a terribly arrogant idea that only humans would have; only humans would think that you could destroy evil forever.
That was the first hook that we talked about. What we really wanted was the idea of a story where we do have some time away, it's about 20 years later, and things have actually gotten better because evil's been "destroyed". But the truth is that it's actually all just been a ruse, it's all part of the plan. It's really just making sure everyone's nice and complacent for the real war that's coming.
So that's really the tone, and that's one of the reasons why, towards the beginning of the game, the game looks nicer. But by the end of the game, it won't look nice at all.
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