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Wednesday, September 29, 2010
 
Valve's Erik Wolpaw Discusses Portal 2
6:00 AM | Cord Kruse | Comment on this story

Gamasutra has posted a new interview with Portal 2 writer Erik Wolpaw about Valve Software's upcoming puzzler. In the interview Wolpaw discussed the storyline for the sequel, building upon the game's established mechanics, and the challenge of implementing the multiplayer experience.

How did you end up with (the premise for Portal 2)? Did it just seem sort of an elegant thing to do, mirroring it in that way?
EW: Yeah. It seemed like it would be an interesting way to show Aperture Science. We wanted you to see the effects of what you’d done in the first Portal.

And part of what we always envisioned in Portal, but really didn’t have the manpower to do, was to imagine the facility as this living, breathing place. We always had this idea, in our heads, that the test chambers were modularly assembled and can be reassembled, but we didn’t have the manpower to actually create any of that, and now we do this time.

Having her rebuild the facility before your eyes gave us an opportunity to show off some of that stuff. And then once she rebuilds the facility this time, there’s a lot more. Besides being the voice of the facility, you can really feel that she’s in control, because she can manipulate the environment in real time as you’re doing things.
Head over to the site below to read more.

Gamasutra: Synthesizing Portal 2
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Archives  News  Valve's Erik Wolpaw Discusses Portal 2