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Archives  News  Diablo III: Level Cap Revealed, Rune Combinations, Solo Play  


Friday, September 24, 2010
 

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Diablo III: Level Cap Revealed, Rune Combinations, Solo Play
6:00 AM | Cord Kruse | 4 comments

In recent posts on the Diablo III forums community manager Bashiok revealed new information about the upcoming action RPG. This time the discussion covered a variety of topics including rune combinations, solo play, and the game's level 60 level cap.

The 60 level cap we're working with came from a lot of time and thinking about our content and how we want the experience to feel at every level. It so happens that it works for us really well.

Of course it all comes down to an XP curve. We could, for instance, say the level cap in Diablo III is 60 and then pace that curve and gain out over what we estimate it took someone to reach 99 in Diablo II. Of course we wouldn't do that but it should help illustrate that the time from 1-60 in Diablo II does not equal the amount of time it will take to reach 60 in Diablo III. 60 levels versus 99 levels doesn't mean less content or less powerful characters, etc. These aren't uniform levels of power that move from game to game. And in fact we are pushing a longer game than Diablo II and I'd argue our characters feel way more powerful. Ok, that out of the way, moving on!

The leveling experience is always going to stop somewhere because the real game is the item hunt. So, instead of letting it drag out to a less meaningful 80 or so levels like most people saw in Diablo II we have 60 levels of awesome; at every level you'll get a meaningful and noticeable increase in power. It has a ton of other benefits and fixes a lot of problems a higher cap causes, but I'll take pause.
Check out the GameBanshee link below for more information.

GameBanshee: Bashiok Diablo III Comments
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Archives  News  Diablo III: Level Cap Revealed, Rune Combinations, Solo Play