Dustin Browder Discusses StarCraft II
6:00 AM | Cord Kruse | 2 comments
Gameinformer has posted a new interview with StarCraft II: Wings of Liberty designer Dustin Browder. The game developer discussed a variety of topics in the lengthy interview including response to the game, developing the single player campaign, and plans for the first expansion: Heart of the Swarm.
One thing that I thought was a huge success in StarCraft II was the addition of research and purchasing upgrades. That brought a lot of interesting strategy to the single-player campaign and made different playthroughs a little bit different depending on what you purchased. I don’t know if you can talk about this yet, but is that going to be carrying forward in some form to the Zerg and Protoss campaigns?Visit the page below to read the full article.
Gameinformer: SC II Interview
Absolutely. The big challenge for us is going to be a couple of things. First, we have to transition the fiction a little bit. Kerrigan is not worried about credits. Nor is she worried about tech upgrades or research. This is not part of the Zerg biology and economy. Kerrigan should be worried about how she’s going to evolve her swarm. Exactly how we’re going to do that from a story perspective but more importantly how do we make that feel like a fundamentally different mechanic is the challenge we’re facing in the coming months working on Heart of the Swarm.
We want to make sure that it’s not just a creepy-looking version of tech purchasing. We don’t want you to look at it and say, “Well, they slapped some slime, and they put a couple of worms wriggling on the tech purchase screen. Hey, look, it’s Zerg evolution.” That’s not cool. We’ve got to figure out what we can do to make it feel unique and special, to make you feel like you really are the leader of the Zerg army. It should be a lot of fun for us to work on and will hopefully provide some really new gameplay.
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