Two Worlds II Q&A
6:00 AM | Cord Kruse | Comment on this story
Universal Gaming Database has posted a new interview with Jake DiGennaro about Two Worlds II, Reality Pump's upcoming RPG. The Q&A included answers to questions about the game's features and engine. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.
UGDB: This time around there will be a “CRAFT” system, with the possibility of creating your own weapons and armor. How will the system work and will it be possible [for example] for the player to make some IMBA equipment with lots of effort?Head over to the page below to read more.
UGDB: Two Worlds II Interview
Jake DiGennaro: The CRAFT feature doesn't allow you to actually create new items, but rather build upon what you already have. By breaking down various pieces of equipment collected during the journey players will accumulate raw materials such as wood, steel, leather, etc. Using these materials they can upgrade other pieces of equipment improving their statistics, and opening socket slots which can be filed with various enhancement crystals further augmenting stats or giving the equipment special characteristics (i.e. weapon with bonus fire damage). In this way there is a reason to collect equipment from defeated enemies other than just for vendor loot or that hand-me-down armor shop you were planning on opening in the town square.
UGDB: We remember that in the first game, faction affiliations was a bit limited, but were interesting in many ways. How have they evolved in the sequel and can you give us some examples of such?
Jake DiGennaro: Faction ratings plays an important role in which quests will become available to the player, how various NPCs perceive the hero, and to a degree even the way the player will experience certain elements of the primary narrative. Align yourself with the Merchants Guild for instance, and while you may get a few bucks off purchases and access to some amazing "back room inventory" items not otherwise available, some groups in the game might begin to see you as a profit hungry snake who would gladly sell them out in exchange for a sack of gold.
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