October 15, 2018
Archives  News  Two Worlds II Q&A  

Friday, August 27, 2010

Click to enlarge
Two Worlds II Q&A
6:00 AM | Cord Kruse | Comment on this story

Universal Gaming Database has posted a new interview with Jake DiGennaro about Two Worlds II, Reality Pump's upcoming RPG. The Q&A included answers to questions about the game's features and engine. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

UGDB: This time around there will be a “CRAFT” system, with the possibility of creating your own weapons and armor. How will the system work and will it be possible [for example] for the player to make some IMBA equipment with lots of effort?
Jake DiGennaro: The CRAFT feature doesn't allow you to actually create new items, but rather build upon what you already have. By breaking down various pieces of equipment collected during the journey players will accumulate raw materials such as wood, steel, leather, etc. Using these materials they can upgrade other pieces of equipment improving their statistics, and opening socket slots which can be filed with various enhancement crystals further augmenting stats or giving the equipment special characteristics (i.e. weapon with bonus fire damage). In this way there is a reason to collect equipment from defeated enemies other than just for vendor loot or that hand-me-down armor shop you were planning on opening in the town square.

UGDB: We remember that in the first game, faction affiliations was a bit limited, but were interesting in many ways. How have they evolved in the sequel and can you give us some examples of such?
Jake DiGennaro: Faction ratings plays an important role in which quests will become available to the player, how various NPCs perceive the hero, and to a degree even the way the player will experience certain elements of the primary narrative. Align yourself with the Merchants Guild for instance, and while you may get a few bucks off purchases and access to some amazing "back room inventory" items not otherwise available, some groups in the game might begin to see you as a profit hungry snake who would gladly sell them out in exchange for a sack of gold.
Head over to the page below to read more.

UGDB: Two Worlds II Interview
Two Worlds II
Buy Two Worlds II

Other Mac Games News for Friday, August 27, 2010

Midnight Mansion 2: The Haunted Hills Released6:00 AM
Tasty Planet: Back For Seconds Pre-Order Available6:00 AM
• Two Worlds II Q&A6:00 AM
WoW Cataclysm: Death Knight Preview6:00 AM
View all of the Mac games news for Friday, August 27, 2010 on one page

Mac Games News for Thursday, August 26, 2010

Din's Curse Updated6:00 AM
New Portal 2 Videos Showcase Gameplay6:00 AM
StarCraft II: Wings Of Liberty Reviewed6:00 AM
World of Warcraft: Cataclysm Hands-On Preview6:00 AM
View all of the Mac games news for Thursday, August 26, 2010 on one page

Recent Mac Games News

Wednesday, August 25, 2010
Tuesday, August 24, 2010
Monday, August 23, 2010
Friday, August 20, 2010
Thursday, August 19, 2010

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Two Worlds II Q&A