BlizzCast 14 Released
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment has released the fourteenth BlizzCast, a series of podcasts created by Blizzard's Community Team and focusing on the company's current and future game offerings. Number fourteen focuses on the release of StarCraft II with comments from Dustin Browder and Chris Sigaty.
Kevin Yu: Challenge mode is another new feature added to the game. [Editors' Note: Challenge mode is now called Challenge Missions.] Having challenge mode maps, what was the intention, the design goal for that, and how do you think that will play out in the community as far as helping people out.Check out the latest BlizzCast at the page below.
BlizzCast Episode 14
Chris Sigaty: Challenge mode is something we've talked about in the past, but I think it's one of the most exciting features that we have in the game from my perspective because I feel like we've finally admitted that single player, the campaign itself, does not teach you how to play online, it does not teach you to be a good multiplayer player. And I think challenges are an attempt to bridge that gap and give players the opportunity to learn some of the things that they weren't paying very close attention to in the campaign. The campaign does teach you some basics, it teaches you that you have to build up units, that you have to acquire resources, but it doesn't tell you how to do that well. And in fact, we really tried to stay away from it because you're already overwhelmed. There's so much to learn there, we're throwing a lot at you with new things in the campaign, with a lot of player choice in there, so we don't want to get you caught up into these things like, “How many workers should you have harvesting minerals or gathering gas?”. In putting challenges in there, they start to get into the specifics and let people understand what they may want to be paying attention to when they get up into competitive play, so, super excited about seeing that do its job hopefully here after launch.
Dustin Browder: Right, yeah it definitely gives players an opportunity to learn the things they need to learn. So it gives them a chance to practice some of these things as well, but more importantly it exposes a wide group of players to some of the basics that maybe they didn't understand. The importance of resource gathering, how powerful it can be if you will use hotkeys. How much more dangerous you can be if you understand some of the basic unit counters in the game. It won't turn a brand new player into a diamond player by any stretch, that's not its goal, but it will give you a view into the world of competitive gaming and give you some ideas as to the kinds of skills that you need to work on and give you a chance to practice some of those skills. But it will give you a view of those types of skills and give you some practice with those skills to get you online so that you can one day become a much better player.
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