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Monday, July 19, 2010

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Din's Curse Reviewed
6:00 AM | Cord Kruse | 2 comments

Alternative Magazine Online has posted a new review of Soldak Entertainment's Din's Curse. In the game players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices. AMO gave the game a score of 8 out of 10.

From the review:

Itís when you ignore the warnings and an army of skeletons heads into town, only to get back and witness the complete obliteration of the townsfolk, that you realise Dinís Curse does things differently. A brief fight back only saw me consigned to the corpse pile and in an unexpected few minutes the town was lost. Invasions arenít the only example of where things can go wrong. Towns can succumb to revolts, quest givers storm off if you take too long and traitors have knives aimed between your shoulder blades. There are probably hundreds of different incidents that can happen, but all leave a permanent mark on your town if they do.

Fallout 3 had NPCs that stayed dead and a town that stayed blown to smithereens. Thatís the only example that springs to mind when trying to compare this dynamic system. Itís a big budget idea in a low budget game, and I can think up plenty of good games that would flirt with the notion of being great games if something like this was implemented.
Visit the page below for the full review.

AMO: Din's Curse Review
Soldak Entertainment
Din's Curse
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