Two Worlds II Previewed
6:00 AM | Cord Kruse | Comment on this story
GameBanshee recently published a new preview of Two Worlds II, the upcoming fantasy RPG from TopWare Interactive and Reality Pump. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.
James also talked a bit about the "DEMONS" magic system and the ridiculous number of combinations we'll be able to employ by interchanging our spell cards. The current count is 13.4 million spell combinations - a number that has raised some eyebrows over at the Guinness Book of World Records, and just might wind up being penciled in as an official video game record. Dabbling in these card-swapping mechanics will allow you to add additional variables, effects, and parameters to your spells, with as many as four different cards being combined at once. For example, a standard firebolt card can be boosted with other cards so that it unleashes multiple projectiles that bounce off any inanimate object they meet. It's an intriguing system, and just might be enough to get me to play a mage on my first play-through. Check out the links below for more information.
GameBanshee: Two Worlds II Preview
Two Worlds II will once again employ a few multiplayer modes (all supporting up to eight players), including a separate set of co-op quests, a PvP mode (with free-for-all and team support), some kind of survival/last stand mode, and a unique "village mode". This last mode will actually be something of a city-building metagame, as it will have you setting up trade routes with other players to transport goods between your villages (one player might specialize in armor and another in weapons, for example). James tells me that we'll be tasked with as many as forty different quests in this mode, with one example being the defense of the village against an orc attack. Unfortunately, we cannot use our single player character in any of these modes - the game's multiplayer component will require us to create a separate character.
Two Worlds II
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