StarCraft II: The Story
6:00 AM | Cord Kruse | Comment on this story
Gamasutra has posted a new interview with Blizzard Entertainment's Brian Kindregan about the company's upcoming sci-fi RTS sequel, StarCraft II: Wings of Liberty. The game's lead writer discussed his own history, the differences between Bioware and Blizzard, and the challenge to deliver a storyline fans of the StarCraft universe will enjoy.
StarCraft 2 will pick up a few years after the end of Broodwar and will follow the story of Jim Raynor and the Terrans.
Blizzard is one of the studios that is particularly notorious for doing really extensive playtesting to make sure mechanics are absolutely tuned. Is there any equivalent to that with writing? Writing is a much more amorphous skill than, for example playtest balance. How do you gauge what you've done at Blizzard?Check out the page below to read the full Q&A.
Gamasutra: StarCraft II Lead Writer Q&A
BK: There are a number of checks and balances for that. The first is finding a group of people whose opinions and instincts you really respect. Certainly for me, working with Dustin Browder and Chris Metzen and a whole host of other really talented people is a really nice luxury because I can throw ideas at them, and they throw ideas back to me. If I throw a lame idea at them, I will definitely hear back that it's lame within about three seconds, which is good. So, you get that creative flow back and forth, and I think everything just gets better and better.
And then on top of that, Blizzard is a place where every voice matters. I certainly hear from everyone across the spectrum internally about what's working and what's not. It behooves everyone in the storytelling part of the team to consider every opinion.
How much are you thinking about the two further expansions, or sequels, or whatever they are?
BK: We're going full speed on them. We're talking about them, hammering out details, but really still looking at "big picture" stuff. It's exciting. [laughs]
StarCraft II: Wings Of Liberty
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