Dustin Browder Discusses The Current State Of StarCraft II
6:00 AM | Cord Kruse | Comment on this story
Gamasutra has published a new interview with Blizzard Entertainment's Dustin Browder about the upcoming sci-fi RTS sequel, StarCraft II: Wings of Liberty. In the interview the lead designer discussed how the design team makes use of information gleaned from beta testing to refine the multiplayer and single player experiences.
Having been in the beta test for a couple months, I would imagine the amount of balance and design data you have to work with has skyrocketed.Visit the page below for more of the interview.
Gamasutra: Building On The Beta
DB: It's pretty high. We can learn a lot. The danger with a lot of this data is that you have to be very careful how you use it. With unit stats, I can tell you that, for example, in a Protoss versus Terran game, 12 percent of the time the Protoss build carriers. And when they build carriers, they win 70 percent of the time. You could say, "That must mean carriers are overpowered!"
That's not really true, though. It could just be that as you get towards the end of the game, if the Protoss have the extra resources to waste on a bunch of carriers, they're probably going to win anyway.
In other words, if your opponent hasn't managed to stop you being able to build 24 carriers...
DB: Right. Of course, it doesn't mean the carriers aren't overpowered either. That stat alone actually tells you nothing. It's a very dangerous stat. If you listen to that stat, you can make all kinds of mistakes. The real challenge for us is to continue to sort the wheat from the chaff, to determine which stats are real, which stats are meaningful, and which ones we should be looking at to make a meaningful change.
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