City of Heroes: Going Rogue's Dual Pistol Animations
6:00 AM | Cord Kruse | Comment on this story
Massively has posted a new interview with Nelson Tam, an animation artist for Paragon Studios. The developer discussed creation of Dual Pistol power set animations for Going Rogue, the upcoming expansion for its super hero themed MMO, City of Heroes.
The add-on will feature a new alignment system which will allow heroes and villains the chance to switch sides, two new primary fictional characters, and the new threat of the parallel universe known as Praetoria.
In the realm of gaming, making combat seem realistic isn't my main concern. I want to make fighting look amazing. I want to emphasize the beauty of combat – bullet ballet, gymnastic gunplay, curving bullets – all of these became my inspirations. Check out the page below to read more.
Massively: Desiging Dual Pistol Animations
As an example, the "Piercing Rounds" Dual Pistols power allows the user to "fire a pistol with deadly precision in a very narrow cone and piercing up to three enemies."
How was I going to visually present the idea of "deadly precision?" I decided to treat the pistol as a spear, have the player toss the gun into the air, turn his body around, grab the gun back into his hand, and thrust out with the arms at the same time as the pistols fire. Is it practical to fire a pistol this way? No. does it look badass? Hell yeah!!
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