IMG Reviews Brothers In Arms: Double Time
6:00 AM | Cord Kruse | Comment on this story
Inside Mac Games has posted a new review of Feral Interactive's Brothers In Arms: Double Time. Developed by Gearbox Software, and released as part of the Feral Legends series, Brothers In Arms: Double Time comprises the first two games in the Brothers in Arms series: Road to Hill 30 and Earned in Blood.
Here's an excerpt from the review:
There are plenty of things to make up for the poor AI, however. The combat mechanics are quite a bit more compelling than the usual setup, which is having a ramboesque character with unstoppable endurance and the ability to shoot machine guns perfectly accurately. Having a character who can only take a couple shots before dying is surprisingly refreshing! The damage is cumulative over the entire level, so you can't just take cover for ten seconds and get hit again. It makes you actually use cover properly, take your shots carefully, and occasionally even forces you to use the situational awareness view. The view allows you to see all currently located German squads and rotate around them from above, which allows you to plan your next move a little more effectively. You'll hardly use it during most ordinary skirmishes, but it's quite useful in the larger ones.Click on the link below to read more.
Brothers In Arms: Double Time Review
On the graphics side, Brothers In Arms: Double Time is quite good-looking. There are plenty of dirt clouds, bullet tracers, and swaying pieces of scenery, the characters are human enough to believe from a distance, and the buildings are well-textured. There's a pretty significant markup from lowest quality to highest, so it would be a good idea to crank it up if you can. It's nothing groundbreaking, but it's certainly good enough to support the gameplay.
Brothers In Arms: Double Time
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