Warhammer Online Upcoming 1.3.5 Patch Discussed
6:00 AM | Cord Kruse | Comment on this story
MMORPG.com has posted a new interview with Warhammer Online producer Carrie Gouskos about Mythic Entertainment's fantasy themed MMO, Warhammer: Online. Gouskos discussed additions planned for the upcoming 1.3.4 patch as well as difficulties encountered with previous updates.
Warhammer Online features Realm vs Realm combat and allows players to enter a grim fantasy world where the armies of Order (Dwarves, High Elves, and Empire) and Destruction (Greenskins, Dark Elves, and Chaos) collide to determine the fate of nations.
1.3.5 also brings some important visual and design changes to WARís items. On the visual front, many of the gameís RvR items now have their own unique graphics, and the gameís dyes have also seen major improvements. Anyone who has played Dwarf or High Elf characters can probably think of a number of armor pieces they canít dye, as the result can be absolutely hideous. 1.3.5 should alleviate many of these issues, though Carrie admits it will be an ongoing process and mostly the worst offenders are being addressed in 1.3.5.Read more at the page linked below.
MMORPG.com: Warhammer Online Interview
Another key change to items in 1.3.5 is the decoupling of class restrictions from many of the gameís armor pieces, with the aim here being to help encourage more of an economy in the game. The changes will make a lot of the gameís gear a bit less exclusive so that players can give away or trade them with others instead of just pawning them off to the vendor since they canít use it and canít trade it. I was a bit confused when I initially read the patch notes on this, thinking that Iíd be seeing Swordmasters running around in Knight of the Blazing Sun armor, but this is certainly not the case, as Carrie admitted that Games Workshop would ďhave our headsĒ for that. Instead, the now tradable armor would basically morph in appearance to fit the class of its wearer.
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