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Din's Curse Discussed 6:00 AM | Cord Kruse | Comment on this story
Random Tower of Games has published a new interview with Soldak Entertainment's Steven Peeler. The indie game developer discussed Din's Curse, the company's recently released action RPG, as well as information about the development process. What are your plans for the future? Maybe Depths of Peril 2? Or new games? Right now I really don’t know. I would like to make Depths of Peril 2 some day. Din’s Curse 2 or some expansions would be fun to work on. I also have a bunch of other new game ideas I would like to do some day. So far I really just haven’t thought too much about what we are doing next, I’ve been focused on finishing up Din’s Curse. What are your sources of inspiration? Trivial question, but I'm curious I have lots of sources of inspiration. It mostly comes from other games, books, and movies and probably in that order. These days I play games with more depth in them like RPGs and strategy games. The interesting part of games being an inspiration is that a lot of times for me they give me good ideas because they lack something. The dynamic nature of Din’s Curse is my response to a lot of games that feel hollow because nothing ever progresses. Like the woods are on fire, but they will stay that way forever or a quest asks you to hurry but hurrying doesn’t really change anything. Visit the page below to read more.
Random Tower Of Games: Steven Peeler Interview
Soldak Entertainment
Din's Curse
Buy Din's Curse
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