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Tuesday, April 27, 2010

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What To Expect From StarCraft II's Expansions
6:00 AM | Cord Kruse | 2 comments

Joystiq has published a new interview with Blizzard Entertainment's Chris Metzen. The company's VP of Creative Development discussed the upcoming StarCraft II: Wings of Liberty addressing a variety of topics including the game's storyline, the content to be included in expansion packs, and the game's voice overs.

You're calling the next two installments expansions, but will they have equal amounts of content per title?
I think you have to look at it terms of multiplayer and single player. For multiplayer, Wings of Liberty pretty much has everything you need to play each of these races. So each expansion set will have probably additional units or whatever. I don't want to get caught rolling out bullet points, because I don't know. But that's pretty close.

Additional units that'll be in the multiplayer?
That help to balance the multiplayer, right. Just like our normal expansion sets for RTS. I don't know that it will really be all that much different from the kind of content or expanded support content we've put out before. But in terms of the single player component, the two expansions will be at least as robust as the shipping game. And our expansion sets usually are. Actually, I think the Frozen Throne expansion we did for Warcraft 3 did technically have one less RTS campaign. It took more the shape of an RPG campaign. But there was still ... per data point and piece of art, like it was a robust expansion set. We're always going to do that. These chapters are vital and they're huge. Like those boxes, while technically expansion sets, are going to be a lot of work and really dense experiences in and of themselves. And I kind of look at the whole thing as "the story". It's just kind of broken into chapters.

In the single-player campaign you get to play as Zeratul and use some Protoss forces. Is that the only crossover in the single player from the Terran missions?
Let me think about that. For the most part, there's kind of a string of meaningful Zeratul missions that counter-balance certain parts of the broad story themes playing out. Like he'll reveal more of what's going on than Raynor knows. But I think that's about it for Wings of Liberty in terms of really having a robust play experience with another race. But it will probably play out with the additional expansions in similar ways. The next one's Zerg heavy, then it's like you'll have kind of like a mini-campaign of one of the other races that kind of is contrasting certain story elements that are taking place that you would not see as the Zerg player. It was a lot of fun and it's just like a nice little spicy thing in there to keep it fresh, and wound up being just the right story thing to do to make it all make sense. So I think we'll chase that paradigm to some great degree with the upcoming ones.
Check out the full interview at the page below.

Joystiq: StarCraft II Chris Metzen Interview
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

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