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Tuesday, April 27, 2010
 

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Corey Tamas Discusses Gaming Violence
6:00 AM | Cord Kruse | 3 comments

MacGamer recently published a new editorial on violence in video games. In light of increasing legal pressure on developers of violent titles, Corey Tamas examined how two games can present violence in different ways and whether or not playing violent games has an impact on players.

Though it's clear game violence is not in the same category as real-world violence, this does not support the hypothesis that playing violent games is without effect. I think there's more than ample research-based evidence that violent videogames do not turn people into killers (unless they were already predisposed that way), so there's no need to dig up that simplistic and antiquated argument. It's important to note, however, that the polar opposite argument which appears at the other end of the continuum - that violent video games are completely and utterly harmless to the psyche - also lacks credible research-based evidence to support it. Simply put: If, for an hour or two a day, you're controlling a first-person experience where you are killing people in realistic 3D and listening to their screams, and doing so with complete impunity, you may not be transformed into a killer... but it isn't without effect, either.
Read the full article at the link below.

MacGamer: Two Kinds Of Violence


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Archives  News  Corey Tamas Discusses Gaming Violence