Steven Peeler Discusses Din's Curse Beta Process
6:00 AM | Cord Kruse | Comment on this story
A new blog post from Soldak Entertainment's Steven Peeler provides a discussion of the beta testing process for Din's Curse, the company's recently released action RPG. The post covers the good, bad, and neutral effects of beta and pre-order program used during the testing phase of the game.
We got a ton of really good feedback. Right now there are 2,153 posts in the Din's Curse beta forum. For our forums, that's a lot. It's second only to the DoP main forum. Also if you look at the change lists, you'll notice a ton of changes were from our beta testers. I've said this a few times, but I'll say it again our beta testers helped a lot and I'm very grateful.Head over to the links below for more information about Din's Curse.
Soldak Blog: Din's Curse Beta/Pre-Order Process
I think the biggest benefit to the feedback was to the balance of the game. It started out fairly rough, but I'm much happier where things are now. We wouldn't have officially released that rough, but I think it is better now than it would have been without the beta.
This one didn't occur to me until we had actually officially released the game, but on day 1 of the official release we had a bunch of experts in the forums. This is extremely helpful and it makes multi-party discussions happen more often (not just me and whoever started the thread).
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