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Monday, January 15, 2001

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Bots in Rune?
9:50 AM | Toby Allen | Comment on this story

Askin' Haskins, From Gathering of Developers' site has asked Human Head's Tim Gerritson about possibly having support for "bots" in Rune, their latest Viking hack and slash game. Gerriston replises they they are looking into this issue for their add-on pack, but they are confronted with many difficulties. Here is Gerritson's stance on the issue:

We are definitely looking at it as a priority for the new add-on pack, though we are not releasing any details yet about it. The biggest issues for bots are navigating some of the complex environments that we have for multiplayer as well as making the AI work well for bots to function in a melee combat environment against or with multiple persons.

The problem is getting effective melee opponents as bots. We don't want useless opponents in the game, as that wouldn't help much. We've gotten lots of messages from people saying, 'UT had bots, isn't it just a simple thing to just throw in UT bots?' Of course, we could do that, but the bots would all have sniper rifles and chain guns while you have an axe, and they would stand around stupidly by some of our more complex climbing puzzles since there is no climbing and edge grabbing in UT. It just isn't that simple (if it were, we would have done that for the original release).

We will give more details when we get closer to final release of the add-on pack.

The addtion of "bots" to Rune would allow those with modest or no Internet connection to enjoy the thrill of multiplayer melee combat without going online, so we're sure some of you would be looking forward to this.

Askin' Haskins
Human Head
Gathering of Developers
Human Head Studios
Westlake Interactive

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