Two Worlds II Previewed
6:00 AM | Cord Kruse | Comment on this story
Destructoid recently published a new preview of Two Worlds II, the upcoming fantasy RPG from TopWare Interactive and Reality Pump. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.
You will be hard pressed to find a more visually appealing game in terms of the world you will be exploring. Between the individual blades of grass, a rocky mountain path, or a dark dank cave, the environments are nothing short of breathtaking. The locales in the cityscapes each have their own personality and intricacies too. The detailed sculptures and buildings in the oriental inspired village are just as astounding as the medieval themed cityís gruff landscape. I canít help but still think back about how blown away I was by how astoundingly good everything in the gameís world looked. Instead of the typical cheap, half-hearted 2D images representing landmarks in the distance, everything was rendered in 3D. Itís a game like this that makes me want to get lost in the massive world and just appreciate the time and effort that has gone into making everything look so nice.Click over to the link below to read the full preview.
Destructoid: Two Worlds II Preview
The enemy AI seems to be a bit better than most games. Drawing the attention of more than one enemy at a time will cause them to surround you. Maybe itís because it isnít a final build yet, but a gripe I had was how the game suffered a bit of ďonly one enemy will attack you at a timeĒ syndrome, something that bothers me a lot in most games. The skeletons that were fought in the cave area were just as detailed as the environments; one even had a fire in its chest cavity that showed off the same lighting and shadow effects from before.
The NPCs wandering around the towns are also a lot smarter this time around and react to your character, which I found to be a very nice touch. In the oriental inspired town, the main character bumped into some NPCs and they were a bit taken back, seemed scared and would run away from him. We then had the main character draw his sword, which drew gasps from the townsfolk who were just having a leisurely stroll. It brought concern from a couple of the townís guards, which had their hands on their sheaths, ready to defend the townís inhabitants. Itís seeing things like this that gives me the impression that the developers really do care about what gamers say.
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