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Archives  News  Two Worlds II: Combat System, Multiplayer Character Design  

Tuesday, April 13, 2010

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Two Worlds II: Combat System, Multiplayer Character Design
6:00 AM | Cord Kruse | Comment on this story

TopWare Interactive and Reality Pump recently released a new Two Worlds II newsletter. The eighteenth edition of the newsletter includes information about the game's combat system, economics, multiplayer character design, and the magic blasted region of Southern Antaloor. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

Two worlds really gave fans of advanced Hack & Slay what they wanted - but in Two worlds II, the new combat system will prevent your left mouse button from turning red-hot under your finger! Reality Pump has completely revamped the combat scenario, without neglecting the strong points of the predecessor. Close combat is as action-packed and intuitive as ever - but it's now more demanding and you'll need clever tactics to succeed.

RP has added even more realism too – now you can only parry the blow of an opponent who is facing you, so you’ll have to watch out for guys (or gals) sneaking up behind you! There are four basic types of attack, and they form the basis of the combat system. You have the standard swinging attack with the left mouse click, you can jump into the fray with a powerful Leaping Attack, give yourself room to kill with the All-Round Strike and gain the respect of your opponents fast with a Push Attack.

And there's more! In addition to the basic types of attack, those of you who like a good fight can learn a whole range of special maneuvers and close combat skills. These include a difficult but really effective counter attack during which you can quickly turn your defensive parry into a vicious attack on your opponent – provided that your timing is right. The cherry on the icing, however, is the impressive Finishing Strike – when you’ve used the appropriate skill to throw your opponent to the ground, you can finish him off quickly with this strike - celebrated of course in the finest Bullet Time!

Each one of these attack methods has of course a weapon or weapons matched to it – because with a sword and shield you can carry out a
Push attack much more efficiently than you can with a two-handed weapon or a spear. With all this tremendous variety in attack and tactics , you’ll never get that boring ‘I did this last time’ feeling on Antaloorian battle- fields - this is quite simply combat at its best. The developers have added yet another twist too – they’ve enhanced the AI of your opponents and they can now adapt to your tactics – so you’ll really pay the price if you don’t mix those attack styles enough! If you adopt a tricky and variety-rich attack strategy, your hero will be grateful - and your left mouse button will squeak its thanks as well!
Download the latest newsletter at the link below.

Two Worlds II Newsletter
Two Worlds II
Buy Two Worlds II

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• Two Worlds II: Combat System, Multiplayer Character Design6:00 AM
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Archives  News  Two Worlds II: Combat System, Multiplayer Character Design