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Wednesday, April 7, 2010
 

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Normalizing Rage In World Of Warcraft: Cataclysm
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment recently revealed some planned changes to be included in the upcoming World of Warcraft expansion, Cataclysm. In a forum post the company announced that it will be adjusting the Rage mechanic for warriors and druids in an attempt to improve balance.

We are going to take the opportunity in Cataclysm to try and fix some of the problems with the Rage mechanic for both warriors and druids. Some of these problems include:
  • Warriors/druids in the lowest levels of gear can be Rage-starved.
  • Warriors/druids in the highest levels of gear no longer have to manage their Rage when it becomes infinite.
  • Warrior/druid tanks lose Rage income as they improve their gear and take less damage.
  • The gameplay of warrior and druid tanks loses a lot of depth when massive boss hits means never having to manage Rage.
  • Heroic Strike and Maul are effective, but tedious abilities for using up extra Rage.
  • In general, warriors and druids donít have enough control over their Rage.
To resolve these issues, Rage will be normalized in Cataclysm. This will make the Rage gained by characters more consistent and avoid drastic differences between low-end and high-end gear.

The concept of normalized Rage may leave a negative impression on some veteran players, as we tried it once before in The Burning Crusade and it wasn't successful, resulting in them feeling weakened. However, we think that the concept is still sound -- it was just that the previous implementation didn't balance the values correctly, leading to players being Rage-starved. That is not the goal. As part of the change, we want to give warriors and druids a lot of ways to control their rage, so even in the worst-case scenarios they wonít feel like they lack the resource to do their job.
Check out the rest at the site linked below.

BlizzPlanet: Rage Normalization
Blizzard Entertainment
World Of Warcraft: Cataclysm


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