David Gaider Discusses Dragon Age: Origins
6:00 AM | Cord Kruse | Comment on this story
Greywardens.com has posted the first part of a new interview with Bioware's David Gaider. The lead writer for Dragon Age: Origins discussed his history with Bioware, the game's lore, and the two novels he has written in the Dragon Age universe.
We’ll start with the basic question of who are you and what role do you play whereas Dragon Age is concerned? Additionally what is it like to work for BioWare: any amusing anecdotes you’d be willing to share?Read the full interview at the site below.
Greywardens.com: David Gaider Interview
My name is David Gaider and I’m the Lead Writer for Dragon Age. This means that I’m involved in decisions regarding the game’s overall narrative – how the story is going to be presented to the player and how characters are going to be interacted with.
“There are days you want to do a faceplant on your desk.”I also had a lot to do with the building of the Dragon Age world, and over time I’ve kind of evolved into the Dragon Age “lore keeper”. I work directly under the Lead Designer, who is the person responsible for all the larger design decisions whether they relate to story or gameplay.
As for what it’s like to work for BioWare, it’s interesting. In some ways it’s like any other job – there are days you want to do a faceplant on your desk or just go home, pull the covers over your head and never come out again. There are days you hate everyone you work with, and are tempted to light the place on fire because that’s really the only way the unclean spirits will ever be driven out. Then there are days when you turn to the others sharing your office and have an amusing chat about the more disturbing aspects of Sailor Moon, and they’re right there with you – not a single beat where they stare at you in bewilderment like you just stepped off the last flight from Mars – and you realize that nobody else gets to do this sort of thing at work. There are also days when you get to write the most amazing quest and somehow it all comes together and nothing is cut, and you discover that everyone you work with is trying just as hard as you are to make it perfect – not because it’s their job, but because they love games as much as you do. Those are the days when you realize you have the best job in the world.
Dragon Age: Origins
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