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Tuesday, April 6, 2010
 

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Two Worlds II Previewed
6:00 AM | Cord Kruse | Comment on this story

Co-Optimus recently published a new preview of Two Worlds II, the upcoming fantasy RPG from TopWare Interactive and Reality Pump. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

The spell system, which was the one thing people seemed to enjoy in Two Worlds, looks really nice. Like the original it's based on a card system, but Two Worlds 2 has taken it to a new level. You could augment, buff, or tweak your spells to pretty much whatever you wanted. At first we were shown a simple ice spell, which was then augmented with a multiply card. It suddenly turned into two ice shots. Then a reflect card was added to the spell - suddenly our two shots were reflecting off walls. Next up? An ice golem card which summoned some minions to do your bidding which occurred alongside your dual reflecting shots of ice. The class system is supposed to give players a lot of flexibility with character creation. That is to say, each character has the ability to mix and match their skill sets to play however you feel like playing at the time throughout the game.

They did mention that the depth of the main game was basically customizable to the player. Whether they wanted to get into all of the back story and read every book, or skip every cutscene or narrative dialog and just plow through. This may or may not apply to the co-op mode, giving us a happy medium as far as fantasy experiences together go for hardcore and less-hardcore gamers - because let's face it, the fantasy genre tends to be overwhelming at times.
Read more at the link below.

Co-Optimus: Two Worlds II Preview
Two Worlds II
Buy Two Worlds II


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