Two Worlds II Previewed
6:00 AM | Cord Kruse | Comment on this story
Battlemouth recently published a new preview of Two Worlds II, the upcoming fantasy RPG from TopWare Interactive and Reality Pump. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.
(In the game's magic system) you pick up cards from drops of all sorts (some cards are more rare and so forth). Once you have some cards, you combine them within an amulet, creating your own customized spell. For example, we saw a spell created (with low-level, easily found cards) that allowed the mage to shoot an energy ball out. Add a card with some wind, it becomes an icy ball; add a rebound card and the magical projectile will bounce around a room for a while and hit things. There isnít an exact count on the cards themselves (as far as variations or styles or rarities), only that there are many that will become available for use.Check out the full preview at the site linked below.
Battlemouth: Two Worlds II Preview
Another nice feature of the game is the ability to combine items and weapons or armour, and create modified armour and weapons. Nothing can be created from scratch, but you can combine all variety of weapon to create stronger, faster, and better tools for slaying. The main campaign is set at around 20-25 hours of gameplay with an additional 10-15, depending on how many of the side quests you wish to do. A fair amount of time for a game of this genre. In addition to all of the single player time, you can take your game online and play a 100% unique 6-8 hour co-op game!
In the co-op story, you are not your customized main character, but a support character as you play through a story that acts as a sort of prequel to the initial story. It is not necessary to play the co-op online prior to the single player game; however, it will give you some fun insight and backstory that might better help you enjoy your single player game. In addition to this great co-op plan, PvP has also returned and it looks pretty awesome. Rather than maxing out a character in the single player and coming to slaughter a bunch of newbs, you must start fresh and earn all of your gear online. The hope is that this will help to keep things even in the online community. There is still a good amount of figuring going on within the PvP system, so it will surely be interesting to see what exactly comes out at the end.
Two Worlds II
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