December 15, 2018
Archives  News  Avernum 6 Reviewed  

Thursday, March 25, 2010

Click to enlarge
Avernum 6 Reviewed
6:00 AM | Cord Kruse | Comment on this story

The Gamer Studio has published a new review of Spiderweb Software's Avernum 6. The game is set in the world of Avernum, an enormous series of caves far below the surface of the world. It wraps up loose plot threads from previous games and reveals the final fate of the underground realm and its popular characters.

From the review:

As mentioned earlier, there is no designated protagonist in the game. You make a party of four: naming them, choosing a class for them, selecting what race they are, and even deciding on what they look like. While you can only choose from preset appearances, you can customize their skills anyway you want. The game does offer premade class options that will allocate the character's skill depending on the class chosen, but characters that want to have a character built exactly to their liking can do so. Once the character is created, though, it doesn't matter whether they chose a preset class or made their own, because the characters earn skill points with every level gained that the player must allocate himself. You can start with a rogue, and then build that character to be like a priest. Also, depending on where skill points are spent, determines what special skills that character will gain access to. RPG fans obsessed with stat customization will feel right at home in Avernum 6.

Gameplay is very heavy on mouse clicking and keyboard shortcuts. Shortcuts on the keyboard are used for the normal sorts of things: spells, picking items up, accessing the inventory, and etc.. Nearly everything else is done with a click of the mouse. Movement can be done via the arrow keys, but the mouse seems to work a lot better. Feels a bit more natural in the game, where as the arrow keys feel somewhat clunky.

Combat is somewhat like a turn-based strategy game. Each character and enemy has a set amount of AP, which governs how many spaces they can move, and whether or not they can attack. Move to an enemy with AP still available, you can attack; move to an enemy and have no AP available, your turn is over. During battle, each character is controlled separately, allowing for a good bit of strategies to be used. Gang up on one enemy. Each focus on a separate enemy. Whatever you feel is right for the situation, you can pretty much do.
Visit the page below for the full review

The Gamer Studio: Avernum 6 Review
Spiderweb Software
Avernum 6

Other Mac Games News for Thursday, March 25, 2010

• Avernum 6 Reviewed6:00 AM
New Space Exploration Preview Version Available6:00 AM
Portal 2's New Look6:00 AM
Telltale Games' Dan Connors Discusses Mac Gaming6:00 AM
View all of the Mac games news for Thursday, March 25, 2010 on one page

Mac Games News for Wednesday, March 24, 2010

Brothers In Arms: Double Time Coming April 166:00 AM
Civilization IV: Warlords Digital Download Now Available6:00 AM
Diablo II Patch 1.13c Released6:00 AM
World Of Warcraft 3.3.3 Patch Released6:00 AM
View all of the Mac games news for Wednesday, March 24, 2010 on one page

Recent Mac Games News

Tuesday, March 23, 2010
Monday, March 22, 2010
Friday, March 19, 2010
Thursday, March 18, 2010
Wednesday, March 17, 2010

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Avernum 6 Reviewed