Avernum 6 Reviewed
6:00 AM | Cord Kruse | Comment on this story
The Gamer Studio has published a new review of Spiderweb Software's Avernum 6. The game is set in the world of Avernum, an enormous series of caves far below the surface of the world. It wraps up loose plot threads from previous games and reveals the final fate of the underground realm and its popular characters.
From the review:
As mentioned earlier, there is no designated protagonist in the game. You make a party of four: naming them, choosing a class for them, selecting what race they are, and even deciding on what they look like. While you can only choose from preset appearances, you can customize their skills anyway you want. The game does offer premade class options that will allocate the character's skill depending on the class chosen, but characters that want to have a character built exactly to their liking can do so. Once the character is created, though, it doesn't matter whether they chose a preset class or made their own, because the characters earn skill points with every level gained that the player must allocate himself. You can start with a rogue, and then build that character to be like a priest. Also, depending on where skill points are spent, determines what special skills that character will gain access to. RPG fans obsessed with stat customization will feel right at home in Avernum 6.Visit the page below for the full review
The Gamer Studio: Avernum 6 Review
Gameplay is very heavy on mouse clicking and keyboard shortcuts. Shortcuts on the keyboard are used for the normal sorts of things: spells, picking items up, accessing the inventory, and etc.. Nearly everything else is done with a click of the mouse. Movement can be done via the arrow keys, but the mouse seems to work a lot better. Feels a bit more natural in the game, where as the arrow keys feel somewhat clunky.
Combat is somewhat like a turn-based strategy game. Each character and enemy has a set amount of AP, which governs how many spaces they can move, and whether or not they can attack. Move to an enemy with AP still available, you can attack; move to an enemy and have no AP available, your turn is over. During battle, each character is controlled separately, allowing for a good bit of strategies to be used. Gang up on one enemy. Each focus on a separate enemy. Whatever you feel is right for the situation, you can pretty much do.
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