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Archives  News  Two Worlds II: Reputation, Character Design, Giant Wasp  


Tuesday, March 16, 2010
 

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Two Worlds II: Reputation, Character Design, Giant Wasp
6:00 AM | Cord Kruse | Comment on this story

TopWare Interactive and Reality Pump recently released a new Two Worlds II newsletter. The sixteenth edition of the newsletter includes information about the game's reputation system, modular character design, and a new bestiary entry for the Giant Wasp. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

In the last issue of the Antaloor Post, we told you about how the way a player behaves can really influence what happens to him in the game. However, since all the NPCs communicate with one another, a hero can usually restore his bad reputation by doing a favor for the NPC(s) he insulted, or by paying him (them) for some item or ser-
vice.
This is just like the real world: good deeds are rewarded and bad deeds are punished. Nevertheless, in some situations, the player can achieve his objective with tougher methods, like threats, blackmail and bribery - after all, a player who has taken the role of a dark hero (or has even taken the role of the Big Bad Guy himself) should never be punished for a bad deed, should he?
A player's reputation can even im- pact the management of his own production site (Yep, “Two worlds II” also gives players the opportunity to build their own factories!).
Employees are ultimately just normal people, who follow the normal rules of behavior. In other words: if they get paid badly, or not at all, employee morale will fall and the reputation of the boss (that's the player) will plum- met downwards with it. But if getting a bonus, they'll become more productive and the company will seem more attractive to prospective buyers.
How the hero is treated by merchants - and vice-versa - depends on how much money he has. If the player completes quests for merchants, e.g. if he cleans up a trade route by killing all the bandits who prey on travelers, or if he goes looking for merchandise that's very difficult to get hold of, the merchants will give him plenty of rebates and price reductions as a reward! In the case of merchants who belong to a special group (a Guild), it’s more advantageous for the player to earn his reputation in that particular Guild - a successful career in one of the five different main factions in the game can result in lots of player benefits. If a player does a favor for the members of certain groups, he'll get reputation points which will influence his position in the Guild in question. In this way, the hero can go from raw beginner to living legend in just 10 steps.
Read the full preview at the link below.

Two Worlds II Newsletter
Two Worlds II
Buy Two Worlds II


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Archives  News  Two Worlds II: Reputation, Character Design, Giant Wasp