November 17, 2017
Archives  News  World Of Warcraft: Cataclysm Mastery System Explained  


Wednesday, March 10, 2010
 

Click to enlarge
World Of Warcraft: Cataclysm Mastery System Explained
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment recently posted a new informational update to its official website for the popular MMO, World of Warcraft. The post details the Mastery System planned for the upcoming expansion, Cataclysm. The system will give passive bonuses to players following a specific skill tree.

Here’s how the system works: As you spend points in a given talent tree, you’ll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree -- meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear.

One of our primary goals with Mastery is to give players more flexibility to choose fun or utility-oriented talents rather than make them feel obligated to pick up “mandatory” but uninteresting talents, such as passive damage or healing. (For examples of the kinds of powerful but boring talents we’re talking about, take a look at the talent tier just above the 51-point talent in many of the existing trees.) In a sense, Mastery makes it so every talent in (just for example) a rogue tree essentially has an invisible additional bullet point that says “…and increases your damage by X%.” This way, if you choose a talent like Master of Deception (which reduces your chance to be detected while stealthed) or Fleet Footed (which affects movement), you won’t feel like you’re giving up damage in exchange for utility.

There will still be talents that boost damage, of course, but those talents will also affect the way you play. For example, you can still expect to see talents like Improved Frostbolt, which reduces the cast time of the Frostbolt spell; it increases DPS, but it also affects the mage’s rotation. Piercing Ice, however, is just “6% more damage” and is the kind of talent we’re trying to eliminate by implementing the Mastery system.
Check out the page below for more information.

World Of Warcraft Forums: Cataclysm Mastery System
Blizzard Entertainment
World Of Warcraft: Cataclysm


Other Mac Games News for Wednesday, March 10, 2010

Battlefield Bad Company 2 Mac Version In Consideration6:00 AM
Bigpoint To Demo OSX & iPhone MMO Tech At GDC6:00 AM
IMG Reviews The Journeyman Project 3: Legacy Of Time6:00 AM
Steven Peeler Discusses Harsh DRM6:00 AM
• World Of Warcraft: Cataclysm Mastery System Explained6:00 AM
 
View all of the Mac games news for Wednesday, March 10, 2010 on one page

Mac Games News for Tuesday, March 9, 2010

Avernum Desktop Art Available6:00 AM
Din's Curse Previewed6:00 AM
Dragon Age: Origins Collectors Edition For Mac Reviewed6:00 AM
New Two Worlds II Screenshots6:00 AM
 
View all of the Mac games news for Tuesday, March 9, 2010 on one page


Recent Mac Games News

Monday, March 8, 2010
Friday, March 5, 2010
Thursday, March 4, 2010
Wednesday, March 3, 2010
Tuesday, March 2, 2010


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  World Of Warcraft: Cataclysm Mastery System Explained