Din's Curse Previewed
6:00 AM | Cord Kruse | Comment on this story
RPGWatch has posted a new preview of Soldak Entertainment's Din's Curse, the company's upcoming action RPG. In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.
What really sets Din's Curse apart is the dynamic world and events. For starters, it's a very interactive world with chests, stashes, barrels, doors, switches, traps, altars, secret plans and more. Chests are often trapped, doors are sometimes stuck (and need to forced open), barrels are often explosive or full of acid. With a bit of care, you can use many of these to your own advantage – such as luring mobs near the explosive barrels and setting them off with an arrow. Discovering secret plans will yield a quest or information about an uprising.Check out the full preview at the link below.
RPGWatch: Din's Curse Preview
Then there are the dynamic events. The dungeons are always in motion as the monsters battle each other. Left to their own devices, some monsters rise above the pack to become more powerful – they may raise their own army, build devices like Earthquake or Darkness machines, send assassins into town or even invade. Ultimately, you might simply encounter a more dangerous enemy, or it could even lead to some of the quest-givers in town disappearing. The degree of all this varies (you guessed – it's all random); I've had quiet worlds that were straight forward and others full of cave-ins and uprisings.
As a simple example, I was playing a relatively quiet world and cruising along with ease. I was on the 9th level of the dungeon, hoping to kill Blazebiter soon - I'd discovered his plans to build an Earthquake Machine earlier. Suddenly, I fell through a hole down into the 10th level and right into a swarm of monsters. I died. Rushing back down to reclaim my soulstone, level 10 was proving to be difficult. Unfortunately, that gave Blazebiter time to finish his Earthquake Machine – and the first earthquake brought the ceiling down. Dead again. And failed the quest.
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