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Archives  News  Two Worlds II: Desert City, Reputation, Romance  

Monday, March 1, 2010

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Two Worlds II: Desert City, Reputation, Romance
6:00 AM | Cord Kruse | Comment on this story

TopWare Interactive and Reality Pump recently released a new Two Worlds II newsletter. The fifteenth edition of the newsletter includes information about the game's reputation system, details about the desert city of Cheznaddar, and a brief Q&A. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

[dredd] Are there any more interactions between the game character and the different NPCs, something like a love affair, maybe?
RP: You hit the nail on the head, dredd! The hero will be linked more and more to the emotional worlds of the Antaloor residents - love stories included. I use the plural - stories - intentionally here, by the way. In the bigger cities, the player can start a little love adventure of his own if he wants to. Of course platonic friendships with certain NPCs are also possible - and in return for his friendship these nice guys will actively help the hero to solve various problems in the world of Antaloor.

[zonaren7] Will it be possible to “stack” weapons and armament items like we could in “Two worlds I”?
RP:We've retained the principle of weapon and armor upgrades, zonaren7 - and we've even expanded the system. Thanks to CRAFT, every player can now break down his weapons and armored items into specific basic elements like fabrics, woods and metals. And he can use these basic elements to upgrade the weapons of his choice. However, this procedure gets more expensive each time you use it, and the effects become weaker... but we can guarantee you vastly improved balancing this time around.
Click on the link below to read the full newsletter.

Two Worlds II Newsletter
Two Worlds II
Buy Two Worlds II

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Archives  News  Two Worlds II: Desert City, Reputation, Romance