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Wednesday, February 24, 2010

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Din's Curse Previewed
6:00 AM | Cord Kruse | Comment on this story

Honest Gamers has published a new preview of Soldak Entertainment's Din's Curse, the company's upcoming action RPG. In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.

Keeping the multiplayer support introduced in Kivi's Underworld, Din's Curse ditches the pre-generated characters of the previous title to introduce a new class system with over 140 possible combinations. Players can pick from classic templates such as Warrior or Priest, or they can combine two skill trees from any basic class to create a hybrid. Want to relive the glory days of Ultima Online with a platemail-wearing, polearm-wielding warrior-mage? How about rolling up a home-brewed necromantic archer? Din's Curse will let you do that.

The downside of the "hybrid" system is that players who choose to split skill trees will be restricted to two choices, whereas those sticking with a basic template like Thief or Ranger will get three. You might be able to create a pretty powerful hybrid on your own, but the six full classes will have an extra branch of skills from which to pick.

During my time with Din's Curse, the game was giving me a heavier Roguelike vibe than previous Soldak titles have. One of the other big ticket features introduced with this title is the randomly-generated world. The towns that you're trying to save and the dungeon levels that you must explore in order to do so are all random. It's a shame that there isn't more character to the individual towns, but at least the quests and layout change every time you begin a new game.
Read the full preview at the link below.

HonestGamers: Din's Curse Preview
Soldak Entertainment
Din's Curse
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