EVE Online: Bug Testing And Dealing With Lag
6:00 AM | Cord Kruse | Comment on this story
CCP Games has published a new developer blog offering information about its sci-fi MMO, EVE Online. The article offers a lengthy explanation of the company's approach to improving the game and its features through large scale mass testing.
The cornerstone of our approach is an initiative, dubbed "Mass-Testing." Simply put, we figured that the best way to "simulate hundreds of players all doing many different actions at the same time" was to, well, get a bunch of real players together and run through proper test scenarios. This is such a vital thing because it is the only way we can accurately gauge how the new code behaves under such extreme conditions as fleet fights with several hundred pilots. This is because of various factors which only become apparent in such highly loaded situation, such as diminishing returns, and code scalability.Read more at the link below.
EVE Online: Mass Testing Explained
At its core, Mass-Testing is a very basic framework which allows us to invite hundreds, or even thousands, of players onto the test server to hammer away at various things. This framework provides us with an excellent venue to present new features or changes to people and not only see how well it performs, but also to get critical feedback about the new changes directly from the players who've taken the time to try them out on the test servers. By running these events regularly, we also gain the ability to track empirically the performance of the client, server, and network layer over time. This all comes together to give us a much clearer picture of where we stand now, where we came from, and where we should focus our efforts moving into the future.
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