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Two Worlds II: DEMONS Spell System, Gargoyle, Q&A
6:00 AM | Cord Kruse | 3 comments

TopWare Interactive and Reality Pump recently released a new Two Worlds II newsletter. The fourteenth edition of the newsletter includes information about the game's magic system, details about sacred altars and obelisks, a description of the dangerous Gargoyle, and a brief Q&A. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

krathax: How did you organize the merchants' system in the towns and cities?
RP: We used a much more individual approach than in Part 1, krathax. In the public markets, you'll mostly find conventional booths selling food, less specialized weapons and armor - but the special stores are hidden away in the houses. Each merchant there has his own very special program and will demand (or pay) various different prices. So there is no use in trying to sell ingredients and plants to a blacksmith. You should consider this just in times of deepest desperation and lack of money.

Magge: Do the mounts just stand around waiting for me to jump aboard - or do I have to solve a quest to ride one first?
RP: The first mount will be introduced during the Main Quest. It's up to you whether or not you want to cheat the horse trader at this point, Magge! Later in the game, there will be more quests available during which you can add more horses to your herd. And yes, you could steal one - but then you'll have a very angry horse owner on your hands. Especially in desert towns like Hatmandor riding is essential and so horse thieves get a harsh treatment and strict punishment.
Click on the link below to read the full newsletter.

Two Worlds II Newsletter
Two Worlds II (add to watch list)
Buy Two Worlds II


 

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• Two Worlds II: DEMONS Spell System, Gargoyle, Q&A6:00 AM
 
View all of the Mac games news for Monday, February 15, 2010 on one page

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