SLUDGE 2D Adventure Game Engine Comes To Macs
6:00 AM | Cord Kruse | 1 comment
Rikard Peterson has announced the release of version 2.0 of SLUDGE, a 2D Adventure Game Engine. Originally created for Windows by Tim Furnish, SLUDGE has been modified by Peterson to work on Mac and Linux machines as well. Other updates include OpenGL graphics and support for 32 bit images with alpha channels.
Some of you may be aware of the cross-platform open source adventure game engine called SLUDGE. It used to be Windows-only, but starting with version 2.0 it's available for Windows, Mac and Linux. (The 2.0 development kit is currently Mac-only, but games made with the 1.x dev kit in Windows can be run in the 2.0 engine, and there are plans to bring the new dev kit to all three platforms.) Version 2.0 is currently in beta, but it's reached the point where it's working well, so we want more people to try it to find any bugs that may be remaining.Check out the links below for more information about SLUDGE.
I have packaged up the game Nathan's Second Chance with the engine, so that it's easy to test. It's a pretty good game, so if you haven't played it, now's the time to do so! But don't use the download on the game's site. That would get you the old engine. (Yes, Tim Knauf has given me permission to re-package and distribute the game.)
Linux users will have to download the tarball, compile the engine themselves and then use that to run the gamedata.slg file found in either the Mac or Windows download.
Please let me know if you find any bugs or problems! I'm also interested to know the system requirements, so if you run this on an older computer, I'd appreciate it if you let me know how that works, too.
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