Neverwinter Nights Q&A
10:04 AM | Andy Largent | Comment on this story
In their continuing series on Art in Gaming, GameSpy has posted a new interview with Bioware's artist Marc Holmes. It's a fairly large Q&A covering many topics, such as his inspiration, how he prepares a piece, and how to be an artist in the gaming industry. While he did a little work for Baldur's Gate 2, his main focus now is on their upcoming 3D RPG Neverwinter Nights. In case you haven't heard about it, NWN may be one of the most enticing titles set to be released in 2001. It will feature a ruleset closely following the Third Edition D&D standards, with beautiful 3D graphics and an impressive interface. Here's a quote from Holmes about working on NWN:
GameSpy: How would you describe Neverwinter Night's art style?Included in the interview are examples of some of his work in stages, so you can see the progression from early concept to finished piece. A gallery of his work is also included at the end. Neverwinter Nights is due in late 2001.
GameSpy Interview with Bioware's Marc Holmes
Marc Holmes: "Amazing" of course. Our game engine gets better ever day, and our landscape modelers are making some really cool stuff. Our game art is quite stylized in many ways -- that's part of the nature of 3D. We borrow a lot from Japanese Manga, but we take a lot from historical designs and reference material as well, and of course the stylin' 3rd Edition Dungeons and Dragons artwork we get from Todd Lockwood and the guys at Wizards of the Coast. The architecture of the city and rural areas is very detailed. We had a goal at the outset to be able to do crowded narrow streets full of scum and villainy -- I think we're getting pretty close.
Neverwinter Nights Web Site
Buy Neverwinter Nights
Recent Mac Games News
Tuesday, January 9, 2001
Monday, January 8, 2001
Friday, January 5, 2001
Thursday, January 4, 2001
Wednesday, January 3, 2001
Search for other Mac games news stories or browse our Mac Games News Archive.