VVVVVV Creator Interviewed
6:00 AM | Cord Kruse | 3 comments
Gamasutra recently posted a new interview with Terry Cavanagh, creator of the retro action platform game VVVVVV. The developer discussed his independent game development, the inspiration for VVVVVV, and future projects. In the game players take the role of a spaceship captain trying to save his crew and escape a strange new world.
Where did the inspiration for VVVVVV come from?Visit the page below to read the rest of the review.
Gamasutra: VVVVVV Interview
It started as a game for Glorious Trainwreck's Klik of the Month, called Sine Wave Ninja. It's a very simple action game that didn't really work out, but there was something about the basic movement I liked enough to want to explore a bit.
From there I got to thinking about a gravity flipping mechanic, and how it's usually handled in games, and about how I could do something different with it. I always find it fun, but anywhere I'd seen it in games it was never really the core mechanic; I basically just wanted to try doing something where it was. I never intended for it to be a very big project - I originally thought it would only take a few weeks.
Visually, I was really just responding to something Paul Eres said that annoyed me, where he accused developers on TIGSource of having a "retro fetish". I figured since I'd only planned to do this as a short side game anyway that it might be nice to indulge my own retro fetish, and make something that looked and felt like the C64 games I grew up with.
A lot of people make a Jet Set Willy connection, but I actually never played that growing up, and hadn't even heard of Jet Set Willy until I played Jet Set Willy Online a few years ago. Visually I was far more inspired by Monty on the Run and in particular the Dizzy games, with their big expressive sprites.
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