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Monday, January 25, 2010
 

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New City Of Heroes Lead Designer Interviewed
6:00 AM | Cord Kruse | Comment on this story

MMORPG.com has posted a new interview with Paragon Studios' Melissa Bianco, new Lead Designer for City of Heroes, the company's comic book themed MMO. Among other things the Q&A covers Bianco's promotion, content planned for the upcoming Going Rogue expansion, and the importance of fan made content.

How has the development of "Going Rogue" been?
Melissa Bianco: Going Rogue" is a big project and we have set some very high expectations for ourselves in terms of internal process, quality, and pure awesomeness given our time frame and resources. We've had the usual development ups and downs. We all want "Going Rogue" to be the best it can be, to establish Paragon Studios as a company that puts out great work and keep City of Heroes fresh and interesting for years to come. No pressure there.
Paragon has grown significantly over the last year or so, adding some great new talent with a fresh perspective, which is a good thing. I love this quote because it's true: "If you always do what you've always done, you'll always get what you've always got."
So it's been, quite honestly, hard work. But anything worth doing well requires effort, so we're cool with that.

Do you see player created content as a future staple in MMO design?
Melissa Bianco: I'd like to. Have you seen those player-created missions in Mission Architect? It's incredible. There's some real talent out there! For Sean McCann, not only did Mission Architect provide him an outlet to create missions in a game that he loves, but it got him a job with us. Not everyone can say that.
Players have really responded well to the Mission Architect system. To date, nearly 40,000 players have submitted about 350,000 Arcs, of which over 60,000 have actually been published. And amongst all that content, we've found a lot of real gems. If you have a chance, you should check out "Do-It-Yourself Laser Moonbase Project" by @Twoflower which is a Hall of Fame arc, a Developer's Choice winner as well as a two-time Community Choice winner.
Players infuse passion and creativity into a game, and an excellent way for them to do that is banding together in supergroups, roleplaying with each other, showing off their unique characters by look and background, and creating environments for themselves that reflect the kind of game that they want to play.
So yes, I think player-created content is going to be a big part of the future of the genre, and I'm proud that City of Heroes was the first MMO to successfully integrate real player-created content into the actual game.
Visit the site below for the full interview.

MMORPG.com: City of Heroes Q&A
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Archives  News  New City Of Heroes Lead Designer Interviewed