The Story Behind The Protoss Mothership
6:00 AM | Cord Kruse | 4 comments
Blizzard Entertainment recently updated its Starcraft II website with a new story about the Protoss Mothership. The short story is inteneded to "shed more light on one of the greatest triumphs of Protoss engineering: The Mothership." StarCraft II will return fans to the series a few years after the events of Brood War, and will feature both a full featured single player campaign and new multiplayer action for fans to enjoy.
He moved cautiously to the main control console and studied the readout. The ship was moving, shields at full strength, weapons primed. Juras had designed the motherships as peaceful exploration vessels, but space was a dangerous place, and the massive ships were heavily armored and shielded. They also boasted the deadliest weapons the protoss had ever designed. Juras had opposed the inclusion of weapons, but the Templar caste had insisted. The templar had even converted some of the vessels to command ships leading armadas. But Juras had kept his beloved prototype, the Moratun, for exploration.Read the full story at the page linked below.
StarCraft II Mothership Story
He was sure the weapons would never be needed; it was impossible to imagine a species achieving interplanetary travel unless it was driven by the need to reach out to others, to understand, share, and learn.
And the protoss must never repeat the mistakes of the past. Juras recited this imperative in his thoughts: the protoss would not repeat the mistakes of the past.
He touched the console. In a moment he would see the first communication from a new species. As the image came up, his brow furrowed. It was a simple burst transmission sent to all the dormant motherships: "Come home. We are lost."
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