Two Worlds II Previewed
6:00 AM | Cord Kruse | Comment on this story
Brutal Gamer has posted a new preview of Two Worlds II, the upcoming RPG from TopWare Interactive and Reality Pump. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.
Straight away after we were shown another new area within the game, the swampy area in which plenty of zombies and beasts are lurking amongst the dirty waters. This is the first time the games GRACE engine truly shows its power, even though it is 2 years old it’s still looking bloody brilliant with a tremendous frame rate (no hiccups what-so-ever) – considering the games draw distance in the open areas is literally for miles I did expect the occasional bit of pop in, but for the half hour or so of playing around within the area, not the slightest bit was to be seen.Click over to the link below to read the full preview.
Brutal Gamer: Two Worlds II Preview
Over the whole preview event; both played and shown, easily the most notable (and honestly, best) feature about Two Worlds II was the improvements – seemingly completely remade- combat system within the game. Instead of pretty much 1 animation of a sword swing being repeated hundreds of times, it has a whole new combat system where attacks are turned into combinations and will vary depending on the weapon you’re using, guaranteed to be something different each time. And with the incredibly nifty armour set shortcut keys and the massive amount of variation which is available with the 200 weapons and god-only knows how many armour pieces, there is another variation for anyone who is into the whole ‘decking your character out’.
As with any RPG title, you’d expect there to be a massive area for you to explore, which again, Two Worlds 2 doesn’t let you down in this section. In total, there is around 60km x 60km of land mass for you to wonder around aimlessly – and if you find something interesting, the game will award you with anything from experience to new skills to books full of information adding to the back-story of the game. If you’re not digging the idea of only be able to explore one major island, a small surprise is coming your way with the new addition of being able to sail the high seas (which is a separate skill) so you can go out and see the small lumps of land – which you never know, may have some impressive treasures
Two Worlds II
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