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Wednesday, January 6, 2010
 

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Warhammer Online: Age Of Reckoning Reviewed
6:00 AM | Cord Kruse | Comment on this story

Appletell has posted a new review of the Mac version of Warhammer Online: Age of Reckoning. The game features Realm vs Realm combat and allows players to enter a grim fantasy world where the armies of Order and Destruction collide to determine the fate of nations. Appletell gave Warhammer Online a score of 4 out of 5.

From the review:

All the familiar steps are there. You choose a race and a class, you start off on simple quests that lead you to higher levels and better equipment, which lead you on to more difficult quests. But WAR is about large-scale group combat, which is built into the guts of the game. By the time the player has reached the second map of the training level, he’ll be part of mass combat that has an effect on the entire server.

It works like this; each side (Empire vs. Chaos) on a server controls several territories. As the groups battle, they take over control points which give their side dominion over that territory. The two armies push and pull over these until eventually one of them makes it all the way to the main city of their enemy. If they take over that territory, they get to loot and pillage the city until the server resets and both sides start all over again.

The interesting thing is that while group combat is the forte of WAR, you can still participate in it without a group or guild. For example, certain quests take place in an area, and everyone in that area is assumed to be taking part in it. An early one for the forces of Chaos involves helping sorcerers summon a monster. Everyone at the summoning pit gets a notification of the quest, and the goals (kill the Empire soldiers trying to stop the summoning, then harvest their souls, then kill the demons when it gets out of control). You don’t have to group or share experience points if you don’t want to, you just take care of your end. When the quest is over, WAR tallies your contribution to the quest (by number of kills or other goals met), ranks you on a chart, then rolls for rewards, with a “rolling bonus” for higher-ranked players. Leaving the quest area (or dying) doesn’t remove you from the reward, but you do have to make it back within a set period of time to get your treasure. It’s a great compromise between forcing players to work together and letting them solo in a multiplayer game.
For the full review follow the link below.

AppleTell: Warhammer Online Review
Mythic Entertainment
TransGaming
Warhammer Online: Age Of Reckoning
Pre-Order Warhammer Online: Age Of Reckoning


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Archives  News  Warhammer Online: Age Of Reckoning Reviewed