November 22, 2017
Archives  News  Vendetta Online Status Update  


Tuesday, January 5, 2010
 

Click to enlarge
Vendetta Online Status Update
2:30 PM | Cord Kruse | Comment on this story

Guild Software has posted a lengthy new update on the news blog for its massively-multiplayer online space strategy game, Vendetta Online. The post includes information about upcoming changes like conquerable space stations, improving static bots, and ongoing universe updates, as well as recently added improvements.

Station Conquest - This was widely requested not too long ago, spawned a variety of posts and an RFC thread (don't post to that thread, start a new one if needed), etc. We had a few irons in the fire already, at the time, such as implementing the now-available PayPal direct payment system. Beginning next week, we will be looking at, hopefully, having some sort of simplistic conquerable-station scenario, in production, during the month of January. However, like all great goals, this is uncertain and entirely dependent on what issues crop up. You guys know we can't make promises, but this is what we're trying to do. I don't know what form this initial conquest scenario will take, probably something along the lines of a handful of new "conquerable" stations scattered around grayspace. But, we shall see. We'll start small and Make It Work.

Dueling Badges - Four levels of badges available based on the Duel Rating of the individual character. Each badge level replaces the previous one, and they include: "Duellist" (1600), "Master Duellist" (2000), "Grandmaster Duellist" (2400), and "Legendary Duellist" (2800). Keep in mind that the Duel Stats Page only lists those who have dueled recently. Older veterans fall off after awhile, if they haven't fought under the Duel framework in the last couple of months. So while no currently-ranked player rates the Grandmaster status, we do have two veterans who do, unsurprisingly Ghost and martin. The possibility of Legendary duellists is one for the future.

I have not tied the duellist badges to any items as of yet, although I think that would be cool to do at some point (some special-looking ship skin, perhaps). I definitely want to add more regularly-scheduled gameplay that brings player duels together in a weekly, monthly, and even yearly (best of the best) competition. Rather than relying on an Event to do this, we'll probably do some custom development to make it an automated function, and then add in some interesting prizes and things for major winners. One-on-one PvP has always been one of the most fascinating and unique aspects of our game, completely unlike any other (that I've experienced, anyway), and I'd like to do more to celebrate that aspect if possible.
For more information click over to the pages linked below.

Vendetta Online News
Guild Software
Strategy First
Vendetta Online


Other Mac Games News for Tuesday, January 5, 2010

Apple Games Features Guitar Hero, SW: The Force Unleashed2:30 PM
Din's Curse Enters Alpha Testing2:30 PM
Spiderweb's Jeff Vogel Discusses Ending Avernum2:30 PM
• Vendetta Online Status Update2:30 PM
 
View all of the Mac games news for Tuesday, January 5, 2010 on one page

Mac Games News for Monday, January 4, 2010

Mobile 1UP Brings iPhone Games To Macs6:00 AM
StarCraft II: Protoss Mini-Campaign Confirmed6:00 AM
The Exciting Adventures Of Master Chef Ogro Updated6:00 AM
Two Worlds II: New Screenshots, Gameplay Videos6:00 AM
 
View all of the Mac games news for Monday, January 4, 2010 on one page


Recent Mac Games News

Friday, January 1, 2010
Wednesday, December 23, 2009
Tuesday, December 22, 2009
Monday, December 21, 2009
Friday, December 18, 2009


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  Vendetta Online Status Update