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Archives  News  Spiderweb's Jeff Vogel Discusses Ending Avernum  

Tuesday, January 5, 2010
Spiderweb's Jeff Vogel Discusses Ending Avernum
2:30 PM | Cord Kruse | 1 comment recently published the results of an interview with Spiderweb Software's Jeff Vogel. The developer discussed his decision to end the Avernum saga with episode six, his inspirations for game creation, and Spiderweb's Mac focus.

1UP: Counting Exile, the Avernum series has been running pretty steadily for 15 years. Why bring it to this definite conclusion?
JV: Fatigue. There comes a time when you just look at something and go, "I'm not feeling this so much anymore." I really enjoyed writing Avernum V and VI. They have a lot of cool stuff in them, and I'm as proud of them as I am of anything I've written. However, I got them to that point by burning off all of the rest of the good ideas I have.

Well, actually, that's not true. I do have a cool idea for Avernum Zero, a one-shot game set well before the series started. But I would not write that for years and years, and I'd sigh a little bit when I did so.<

1UP: It's pretty unusual, especially these days, to see a developer that focuses on Mac as its primary platform. Why stick with Mac? One would think there's more money to be made by working with Windows as your main platform. (Not that I'm complaining, being a long-time Mac user myself, but....)
JV: These days, our sales between the two platforms are pretty evenly split. Mac users love Indie games.

I write my games on the Mac first because, basically, I'm only one guy, and to have a chance of getting a big job done I have to do as much work as possible in the environment that makes me the most comfortable. For me, personally, that is the Mac.

Visit the page below for the full Q&A. Jeff Vogel Interview
Spiderweb Software

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Archives  News  Spiderweb's Jeff Vogel Discusses Ending Avernum