First Din's Curse Screenshots Unveiled
6:00 AM | Cord Kruse | 2 comments
Soldak Entertainment has unveiled a set of three screenshots for its upcoming action rpg, Din's Curse. The images provide the first glimpse of the game and come with descriptions of the creatures and areas depicted. Iron Tower Studio has also released a new Q&A with Soldak's Steven Peeler about the game's progress and features.
From Iron Tower Studio:
The game promises traditional "explore dungeons and slay monsters" action, which requires no explanation. It also promises uprisings to quell, back-stabbing traitors to flush, instigating renegades to kill, and wars to end, which requires a thorough explanation with numerous examples.Click over to the links below to check out the new screenshots and read the rest of the interview.
Soldak Entertainment: Din's Curse First Screens
Ok, Iíll use your examples.
Uprisings are usually a symptom of some other problem (a boss, a war, etc), but can be dangerous by themselves. I mean really, what do you expect to happen when you have a large gathering of Orcs? Sooner or later they are going to declare war on the Torvas, raid the town, find a leader to make themselves even more dangerous, or do something else to occupy their time.
Not all NPCs are who they say they are. Some random person in town might ask you to find a valuable item from the dungeon. Most of the time they are good natured people as you would expect that simply arenít hero material and arenít going to go wandering into a dungeon full of monsters. Sometimes they will betray you though, for example, by sending you into an ambush. The good news, assuming you live, is that human towns tend to deal harshly with traitors. They often send heroes to kill them (and pay well).
Another example of betrayal is you are asked to bring back a valuable item, the NPC turns renegade, and uses that very item against you or the town. If not dealt with, they might persuade more people into turning renegade or even pay groups of monsters to attack the town.
As for wars, wars can be good and bad. A war against the town is obviously bad and needs to be dealt with quickly, but what about a war between monsters? Do you care about the Furies and Chaos Lords warring with each other? If a way to stop the war comes about will you take it? If it looks like there are negotiations to end the war, will you kill the negotiators to keep the war raging on?
These types of things, the dynamic world, and your choices actually mattering, all intertwine a lot.
Iron Tower Studio: Din's Curse Interview
Buy Din's Curse
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