6:00 AM | Cord Kruse | 14 comments
TorchlightInsider has posted a review of the PC version of Torchlight, Runic Games' single player action RPG. The game gives players the chance to choose a character and venture from the safety of the town of Torchlight into randomly generated dungeon levels. Once inside they will find a variety of monsters, a large selection of loot to find, and quests to complete. Insider gave the game a score of 9.5 out of 10.
From the review:
As usual in this genre, the itemization is a big part of the game, but don’t worry about it being single player. The drop rate for rares and uniques is fluid enough that you’ll find yourself well-stocked in a single playthrough, as well as starting to get a compilation of set items. There is a shared stash, so any items you find in your quest can be transferred to other characters if you find something that you like that doesn’t quite fit your class. Items cannot be transferred between Hardcore and Softcore characters. The inventory is easy to navigate and easy to manage, without any inventory tetris. Although for OCD players, there is room for inventory management in terms of color-coding any socketable items you find. Not that I do that *cough*.Head over to the links below to read more.
TorchlightInsider: Torchlight Review
The part that impressed me the most in this game, which I find to be the bread and butter of an A/RPG was the monsters. Difficulty was slowly ramped up throughout the game by monsters becoming more and more interactive with one another, smarter in their attacks on my hero, and trickier in their skills and abilities. The boss battles were well-designed.
Because of the good monster design, combat was very interactive. While most games of the genre end up degrading into a “kite and rightclick, kite and rightclick” or “summon and watch them destroy stuff” style of gameplay, the summoner Alchemist I played was very active, requiring me to resummon while also casting crowd control and buffing my minions with an AoE buff. I never felt like I wasn’t involved nor in danger when playing my summoner.
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