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Friday, October 16, 2009
 

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StarCraft II: Q&A Round 54
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released another update to its series of answers to fan questions about the upcoming StarCraft II: Wings of Liberty. The 54th Q&A batch is now available on Blizzard's StarCraft forums. The sequel to the still popular original StarCraft, SC II will introduce new multiplayer action and pick up the Zerg, Terran, and Protoss storylines a few years after the end of BroodWar.

[SC2 Forum]
1. Does the Zergling vs. Zealot ratio remain at 4:1 or has it changed in the latest builds?

One zealot can usually take out two, and sometimes three zerglings. However, the ratio is mainly based on positioning and micro-controlling. As the number of zealots grows, it will take more zerglings to win the fight since the zealots can clump up and reduce the attacking surface area. Smart use of terrain, such as a choke or backing up against a wall, will also help a protoss player reduce this attack area. Zerglings have to secure a good surround around the zealots to keep the ratio close.

[SC Legacy]
2. In World of Warcraft pvp they found an issue over time that it was "very unsatisfying" to the player when they lost control of their character as it limited their ability to do their job or role. There is a noticeable increase in stuns and immobilization in Starcraft 2, which was barely present in Starcraft 1. From your experience in testing, do you feel abilities, which limit unit control, provide more dynamic game play so far or are you noticing more concern?

First of all, there were actually some abilities in the original StarCraft that could cause players to lose control of units. These abilities include the ghost’s lockdown, the corsair’s disruption web, and the dark archon’s mind control. It may be premature to suggest at this point that there’s a “noticeable increase” in stuns and immobilization in StarCraft II.
To address the comparison anyway, in World of Warcraft, you control a single character, unlike RTS games where you manage multiple units and bases. The difference in the World of Warcraft is when you lose control of your character you simply have to wait it out, assuming you don’t have any control breaks. However in StarCraft, when units in your army are being controlled, you can still issue orders to the rest of your army, manage your base, build new units, etc. There are a lot of options and we happy with the diversity it brings to gameplay at this point.
Visit the page below to read the full Q&A.

StarCraft Forums: SC 2 Q&A Batch 54
Blizzard Entertainment
StarCraft II: Wings Of Liberty
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